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About Me
RICARDO MACHADO BARBOSA
Game Designer

Hello there!​

I have 3 years of experience as a Game Designer. I am highly dedicated, product-focused, and passionate about creating engaging game systems. My technical skills include Systems Design, Monetization, UX and Level Design. I can also prototype features in engine.

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PROFESSIONAL EXPERIENCES

AFTERVERSE

Contratc Game Designer

Responsible for:

  • Redesign the entire game economy, focusing on D1-D7 retention.

  • Prototype and implementation of new features, such as Overworld, Character Customization and Auto-Build.

  • Roadmap to revamp the game.

PIPA STUDIOS

Junior Game Designer

Responsible for:

  • Prototyped game animations and user journey using Figma.

  • Helped to bridge the gap between design, art, animation and programming.

  • Worked directly with the creative director to breakdown new game features.

Projects

PROJECTS

BOMBATIDA

Multiplayer game of tag with toy cars

Responsible for:

  • Core Gameplay Loop

  • Level Design

  • Documentation

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Open World Sandbox Game

Resposible for:​

  • Conducting Agile meetings

  • Bridge the gap between the Programming and Design teams

  •  Flowcharts of features.

  • Translate design ideas into implementable features

  • Game Design Documentation

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Resposible for:​

  • Narrative, Combat and Puzzle Design.

  • Level Concepts and Grayboxing.

  • Prototyped new features and balanced the game in Unity.

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PROTOTYPES

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RUNNER

Runner mobile game made for learning purposes

PLATFORMER

Platformer game made for learning purposes

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ZOMBIE APOCALIPSE

Try to survive a increasingly difficult zombie horde!
How long will you last?

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PRU

Escape a mad scientist's lab!

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BLACKSMITH TALES

Prototype made for Game Jam

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PONG GAME

Just your old regular pong game

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